

I just need them to play via an audio source in my scene. mp3s DO play when I select them from a file browser. It's unchanged at the moment, because nothing I was trying was working. mp3s from this blog post (the source code is at the bottom): ( ).

I've tried adding audio.clip = I got the code I'm using to select and stream. I'm using IWavePlayer right now in my code. So when I use NAudio to load and stream MP3s, visualizer studio doesn't hear them, and my objects don't react to the music. My problem is that Visualizer Studio takes the audio data from an Audio Source in the scene. It's going to be standalone/PC, not WebPlayer. My goal is to have the user be able to load a song at any time during the game. I'm using a package called Visualizer Studio ( ) to make a game where objects react to music.
