

Generate large-scale features based on plate tectonics.So with these goals in mind, Brendan has come up with a recipe: The trick with all of this is to find the balance between messy, randomized heightmaps that don’t result in any recognizable shapes or features, and clean-cut heightmaps that look overly designed and artificial. For example, it should be able to sensibly fill in the missing gaps when we have limited data from real-life observations. For example, it should be able to generate a heightmap for a planet that has features like large mountains and rifts, echoing what we’ve observed on surfaces in our Solar System, but ultimately unique in its configuration.Īdditionally, it should be able to work with a combination of randomized and known data. Our goals for this project: create a random heightmap generator capable of building known geological features in randomized configurations for planets, moons, and other objects. His first project is building new tools for generating heightmaps. Brendan is jumping right into helping Georg, our senior graphics developer, with work on visuals for Surface Grids.

In our last DevLog we welcomed Brendan, our new graphics developer. It also makes it possible to add tools like the laser, which is essentially just a fun way of heating up localized areas of a surface. In effect, it allows for more detailed and accurate surface simulation and more dynamic and interactive surface visuals. It’s a feature we’re developing for Universe Sandbox that makes it possible to simulate values locally across the surface of an object. Anything discussed or shown may not be representative of the final release state of Surface Grids.Ī primer on Surface Grids for anyone not familiar: Keep in mind these are documenting a work-in-progress feature. If you haven’t seen them yet, check out the previous Surface Grids DevLogs #1, #2, #3, #4, #5, #6, #7, #8, and #9. We don’t have a release date yet, but we’re getting closer every week. Surface Grids & Lasers are not yet available in Universe Sandbox! This post is a behind-the-scenes look at our work on these features. Video: a Surface Grids data map of elevation displacement as fragments from a massive collision carve and crater Earth’s surface.
